Second Life definitly has more lifelike qualities than other virtual worlds. From what I have seen, this "game/virtual world" attempts to mimic real-world events and daily occurences. Without a goal to strive for, such as collecting as many coins or reaching a certain level, it makes it more of a real world simulation. It has more instant "possibility space" than real life by means of teleportation and flying. But it cannot provide face to face interaction. Text and images alone do not provide the same quality of interaction that we experience in real life.
The name "Second Life" suggests that this virtual world is comparable to the lives we live everyday in real time. Users in the virtual world can explore, socialize, and exchange items with other users, much like we do in our daily lives. But there also implies a sense of freedom. In this world users can live a second, different life than the one they live in the real world. They may express themselves in ways that they wouldn't in the real world (clothing they wear, words they type, character appearance within the game). This double life may provide them a place to live a life they have always wanted, though it is just fantasy in the big picture.
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